@Database [Jo]lly's [T]hx 2 [R]eplayer [E]xtension @Author "Cloak/Jolly" @Node Main "Jolly's THX II Replayer (Jotre) V1.0 (c) Jolly 1997" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ --- Welcome to Jotre V1.0! --- @{".oO About Jotre Oo." Link AboutJotre } @{".oO Installing Jotre Oo." Link Installation } @{".oO Jotre Commands Oo." Link JotreCommands } @{".oO About THX V2.x Oo." link AboutTHX } @EndNode @Node AboutJotre "About Jotre V1.0" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ --- About Jotre V1.0 --- Jotre is a THX 2.x replayer for amosPro V1.12 and up. Jotre was coded by Protonic/Jolly, the Guide and the intro where created by Cloak/Jolly and Jazz/Jolly, and Thx was coded by Dexter/Abyss. You can contact us by writing to: Cloak/Jolly Onderdijkserijweg 7 2995 AR Heerjansdam Holland Or calling Aphrodite, +31(0)-78-6773050 @EndNode @Node Installation "Installing Jotre V1.0" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ --- Installing Jotre V1.0 --- To install the Jotre extension, follow these steps: 1) Copy the AMOSPro_Jotre.Lib into your APSystem drawer. 2) Load AMOSPro and select "Set Interpreter" from the Config menu. 3) Select "Loaded Extensions". 4) Find and select extension slot 22. 5) Enter "AMOSPro_Jotre.Lib" and select "Okay". 6) Save the configuration and quit AMOSPro. The next time you boot Amospro the extension will be loaded. Note: There are 2 versions, one for MC68000/MC68010 computers, and one for 68020 and up. Please install the apropriate version. @EndNode @Node JotreCommands "Jotre V1.0 Commands" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ --- Jotre V1.0 Commands --- @{" · Init Thx · " Link _ComInit } @{" · Play Thx · " Link _ComPlay } @{" · Volume Thx · " Link _ComVolume } @{" · Stop Thx · " Link _ComStop } @{" · Deinit Thx · " Link _ComDeinit } @EndNode @Node _ComInit "Command: Init Thx" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ Command: Init Thx Syntax: Init Thx Init Thx initialises the filter data used by the replayer. This wil grab 414768 bytes of public memory. If there is not enough memory, an error message will appear. @EndNode @Node _ComPlay "Command: Play Thx" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ Command: Play Thx Syntax: Play Thx
, Play Thx will play the THX subsong at memory position
. To make it easy, use: Play Thx Start(),. Note that the first song is always 0. Note: To load a THX module, you must allocate memory for it, and then load it with bload. For example: Reserve As Data (Bank),(filesize) Bload "THX.Filename",Start(Bank) If you module size is odd, then reserve 1 byte more to make the banklength even! If you don't do this, You will get an error while compiling! @EndNode @Node _ComVolume "Command: Volume Thx" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ Command: Volume Thx Syntax: Volume Thx Volume Thx will set the master volume of the THX subsong currently played. Note that can be anything between 0 (silent) to 63 (very loud). @EndNode @Node _ComStop "Command: Stop Thx" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ Command: Stop Thx Syntax: Stop Thx Stop Thx will stop the currently played THX song. @EndNode @Node _ComDeinit "Command: Deinit Thx" _______________________________________________________________________________ ....... ............. ....... ....... ....... ....... ....... ::::::: ::::::: ::::::: ::::::: ....... ::::::: ....... ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: `::::::........ ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ::::::: ....... ::::::: `::::::.................::::::' . ......::::::: `::::::.::::::: `::::::.::::::: _______________________________________________________________________________ -=- Jolly - Sanity is Overrated -=- _______________________________________________________________________________ Command: Deinit Thx Syntax: Deinit Thx Deinit Thx will free all memory used by the THX player. @EndNode @Node AboutThx "About THX V2.x" · · __ _ __ __ : __________/\___________ ______/\________________¦_ _ __\/__ _ _ / / /_//_/~________/ _\_ ¬\_/~ ¬Y~ ¬\_/ \______/~ ______/ \/ 7: \__ ¬|! \__ _|_____ !|_____ ¬|_____ ¬| |! | .|· | ¬|~ ¬| ·|~ ¬| :|~ ¬| :| _ __ _ _ _l____| :|_________|: _____|: _____|! _____;_ __ __ _ __ : `----' `----' `----' `----' :-Sd · . Abyss - The deepest experience presents T H X The Highest eXperience Sound System v2.0! Copyright: THX Sound System is (c) in 1995/1996/1997 by Abyss Credits: Designed by Pink/Abyss! Programmed by Dexter/Abyss! -see below for addresses! Disclaimer: I DO NOT TAKE ANY RESPONSIBILTY FOR ANYTHING THAT COULD BE CAUSED BY THIS PROGRAM ! Description: Just another tracker? Definitely NO! Just another synth-tracker? Definitely NO! What the hell is this then? "THX Sound System is an editor providing you with the ability to compose VERY EASY, VERY FAST and MOST c64-LIKE as possible! 'Well, that can be done also with MusicLine Editor' you may say. Correct, but you would need MORE time to set up every single Instrument and the tunes' would be LONGER than the ones produced with THX (Also the replayer needs MORE rastertime!). It would also be MORE complicated to use one of those 'I can do everything' tracker, as you then also would have to do really MORE (like setting all those 'I don't know for what they are' values), but in THX everything is made very EASY and UNDERSTANDABLE. So if you're in favour of those REAL c64 tunes, you'll be able to do them on your own with this fabulous tool. AND: No f***in' registration fees! IT'S ALL FOR FREE! If you want to get all the major updates before they're released, just send me 10.- DM or 10.- US$ and you'll get your major updates WITHOUT great delays" -Mike Levie/Quantum Channel Systems: All Amigas with 68020+ and Workbench 2.0/3.0 - NO AGA required! Language: Coded in 100% SYSTEM-FRIENDLY Assembler, no f***in' hardware hacks, also RUNS with graphic-boards and dbl-pal monitors! 1st Release: 27.12.1995 Release Date: 10.08.1997 - Assembly '97 Greets&THanX: Greets moved to the inbuilt-thx-help Information: IF YOU HAVE ANY USEFUL IDEAS/SUGGESTIONS, FOUND OUT ANY BUGS OR NEED SOME HELP THEN >> DO NOT << HESITATE TO CONTACT ME IMMEDIATELY... Addresses: For THX coding/gui/replayer related stuff contact Dexter at: Dexter/Abyss! Martin Wodok Rattenberger Str. 28 81373 Muenchen GERMANY e-mail me at: Dexter.Abyss@iName.com (NEW ADDRESS!-Again!) or just call me at: ++ 49 - (0) 89 / 760 39 01 ----- http://thx.home.ml.org ----- For THX music stuff contact Pink at: Pink/Abyss! Manfred Linzner Rupert-Mayer-Str. 6 81379 Muenchen GERMANY e-mail: Manfred.Linzner@munich.netsurf.de http://www.thx.com or try http://abyss.home.ml.org and http://thx.home.ml.org -+- Program is freely distributable -+- -+- as long as there won't be charged anything -+- -+- over $2 including package and shipping -+- -+- but it may not be put on any cd without my permission -+- -+- AND NOT BE USED IN COMMERCIAL PRODUCTS WITHOUT MY PERMISSION -+- @EndNode